Stalker 2 has released, the long-awaited sequel to a PC classic that "is still Stalker, down to its bones." [[link]] The most pleasing element for fellow Zone-fanciers is that, after all this time, the game largely sticks to the design sensibilities of the originals, and as our review says "hasn't sacrificed the things that made it so special all those years ago."
Well it looks like there might just be a market for it. "No wonder it feels a bit crowded in the Zone," from GSC Game World. "A million copies
were sold, and much more stalkers joined the artifact hunt with Game Pass.
"This is just the start of our unforgettable adventure. The Heart of Chornobyl emanates stronger with each [[link]] of us. Thank You, stalkers!"
First of all, it's nice to have a developer that draws the distinction between sales and Game Pass players, and secondly that is a huge result for the sequel to something of a cult classic. The last Stalker game before this was Call of Pripyat way back in 2010, but clearly memories of the Zone have lingered long.
The fact that Stalker 2 is here is something of an achievement in itself. The game's development was
knocked off course by , which saw GSC Game World forced to relocate while many of its staff left to serve in the Ukrainian army: At least one, , died in action. On [[link]] top of this
a new office in Prague shortly after opening, and in 2023 Russian hackers leaked of the game.
In that context it's a minor miracle the game was released at all, never mind it's as good as it is. GSC says that completing the game was a way to say to the world: "." So it's heartening to see that, after everything it took for Stalker 2 to get here, over a million are here for it too.
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