It's with precious little pleasure that I sit here and try to find a new way to say 'the games industry has had a rough couple of years' without cannibalising my own work—if you've been following along, you already know the score. Mass layoffs, studio closures, and (most recently) a whopping 9,000 layoffs at Microsoft, despite CEO Phil Spencer .
The Elder Scrolls Online (ESO) developer ZeniMax formed a part of these layoffs, alongside a cancelled MMO that was apparently so good : All sacrificed at the altar of growth.
It's understandable that developers want to remain anonymous in the wake of layoffs like these, but what I find notable here is that some were happy to be named—including Page Branson, who has very few kind words for the actions of Microsoft writ large, dubbing it a "betrayal of trust of the highest magnitude".
Autumn Mitchell, a member of alongside Branson, adds: "It's not okay. It wasn't normal. I don't care how many times they do it to try and make it seem normal—it's not. The way they do it is inhumane. I don't care how much they say that it's dignified or they want to do it in a respectful way—it's not."
Mitchell, in particular, says if they had a chance to talk to Spencer directly, they'd "get on my knees and beg" him to "please talk to people and ask them what this is like on the ground level before sending out the blast emails that you do … You are too far away to have any idea how—maybe not intentionally—how hollow those emails are."
- January 2024: After a $68.7 billion acquisition of Blizzard, and Blizzard's survival project is cancelled.
- May 2024: .
- ().
- July 2025: , and alongside ZeniMax's apparently-quite good MMO game, and were cancelled, and .
I don't know about you, but if I were a game dev and my studio was acquired by Microsoft, I'd meet that news with dread rather than excitement. Whether that'd be l is up for debate.
Branson more-or-less has the same gut feeling, telling Game Developer: "I don't know what [Microsoft] can do at this point to win back trust from the consumers and some of their employees …I continue to think back to Tango Gameworks and Arkane Austin—watching that happen is now the second worst day of my career."
Echoing other industry statements about the sheer, utter , Branson continues: "We used to have very, very reliable people working on things and they're no longer there. They were integral. I feel like they were numbers on a sheet that got cut, but the real application of what they were doing was integral to making everything run correctly."
Mitchell puts it very well: "This carcass of workers that remains is somehow supposed to keep shipping award-winning games. I don't really know [how that works] … Microsoft just took everything that could have been great about the culture and collaboration and decimated it.
"Morale is terrible. It's grotesque. People are stressed. They're crying. For a lot of us, those were some of our best friends. They're our roommates. In my case it was my partner—my partner and I worked together and he was laid [[link]] off. And I'm not a unique story."
All this despite the fact that ZeniMax's QA team had recently unionised—something I'd wager gives both Mitchell and Branson confidence to make these sorts of statements with their names attached:
"We just ratified our first contract. It was a real moment of celebration for us, but we only had about two weeks to celebrate it. In that regard, it's hard not to feel like 'damn, we just went through all of that and now a third of us aren't going to see this thing in action.'"
The question of the hour, it seems, is whether Microsoft—or the industry—will learn anything from this constant march towards leaner/agile/flexible/streamlined corporate structures. Or maybe it'll just keep and suggesting to soothe the ache. I live in doubt of the former and grim expectation of the latter.
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