In an interview with at the Game Developers Conference, [[link]] associate game director Paweł Sasko revealed that we've still got to do some digging if we want to find every secret in Cyberpunk 2077.
Referring to a listicle of the game's secrets he had recently seen, Sasko said that "It had a long list, but it didn't have everything." He did allow that some of the secrets he was thinking of could [[link]] have been found and not disseminated, though: "Someone could have found them in their home and never shared them with anyone, and we just never saw it."
But I don't know if Cyberpunk's could have been solved (if, indeed, it has been solved) without its . It's still not clear if we've figured out everything related to the cryptic code that's haunted Cyberpunk 2077 since launch, but dedicated players managed to uncover a mysterious side story involving master hackers, an in game Wolfenstein 3D parody involving Johnny Silverhand, and interdimensional shenanigans possibly related to The Witcher saga.
Phantom Liberty's payphone, though, is one sure area where players [[link]] haven't found everything: Sasko confirmed to IGN that there are still codes that we haven't punched in and called yet.
We also had our own opportunity to interview Sasko at this year's GDC: the developer told us the secret of how , why a Larian-style early access , one of the the team took from Cyberpunk, and how they produced the .
LuckyDragon74
The bonuses are nice and offer great value, although they could be a bit more frequent. I love being part of the VIP program, which gives me extra rewards and makes me feel appreciated as a loyal player.